My players know this and treat them with care, and I never spring a dangerous foe on them without numerous avenues of escape. I ignore CR completely when generating a random encounter. In many cases I’ll create my own table, although this might only be based on 1d6 dice roll with six interesting (and location specific) encounters. If a random encounter takes place, I find a random encounter table (sometimes Pathfinder, but often from older editions) and make a roll. On the whole, I still adhere to 2nd edition (which I think is more or less identical to the 1st edition version) method where a random encounter takes place on a 1 (or sometimes 1-2) on a 1d10, checks being rolled at different times of day. ![]() ![]() I tend to use random encounters mainly to spice up overland journeys, and to a lesser extent in cities and dungeons. I’m interested in hearing about other GM attitudes and processes towards random encounters in their campaigns. I’m old school (or perhaps that should simply read old), and random encounters continue to part and parcel of the Pathfinder games I GM.
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